🏭HOMESTEAD.EXE — System Boot
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HOMESTEAD BIOS v1.0 — INDEPENDENT GAME STUDIO
> Loading players-first.dll ............ OK
> Loading investors.dll ............... FILE NOT FOUND
> Loading pay-to-win.exe .............. VIRUS QUARANTINED
> Mounting H:\ ....................... THE FRONTIER

HOMESTEAD GAMES

A one-dev independent game studio building the worlds it wants to live in. No boardroom. No monetization department. Just games, shipped for the players who play them.

🤠CYBER COWBOYS — LAUNCHER (DRAG ME)
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COMING SEPTEMBER 25TH — STEAM EARLY ACCESS v0.5 • Free to Play
📜MANIFESTO.TXT — READ-ONLY (LIKE OUR PRINCIPLES)
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The Homestead Constitution

NEVER PAY TO WIN

Money buys hats, cosmetics, and good vibes — never power. No loot boxes, no energy timers, no "convenience" that's really a toll booth. If it changes the scoreboard, you earn it in-game.

NO INVESTORS, NO MASTERS

Zero outside funding means zero people in the room whose opinion matters more than yours. Every design call is made by the person who also answers the support emails.

PLAYERS FIRST. ALWAYS.

Bug reports get read, not binned. Balance changes get explained, not spun. This studio works for the people who boot the game — and nobody else.

C:\HOMESTEAD> type values.txt — "If it's not good enough to charge a friend nothing for, it's not good enough to sell." [y/n]
💾GAMES LIBRARY — C:\HOMESTEAD\TITLES
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1 item(s) • 3.2 MB • more planting soon EARLY ACCESS SEPT 25

Cyber Cowboys

IDLE WESTERN RPG • BROWSER NOW • STEAM EARLY ACCESS SEPT 25TH

The year is 2099. The frontier never died — it got a firmware update. Cyber Cowboys is a browser-based idle RPG set on a neon-dusted American frontier: level up your cowboy, fight outlaws, duel rivals, craft gear, join a posse, and build your homestead at the edge of the grid.

  • Idle auto-combat that keeps grinding while you sleep off the whiskey
  • PvP duels, posse wars, and server-wide world boss bounties
  • Crafting, gathering, mounts, cosmetics, and player housing
  • A live saloon chat that never sleeps — and a remort prestige system for cowboys who finish the map and want it harder

Live and fully playable in the browser right now — the Steam release wraps that same game in native trimmings: achievements, Cloud saves, and trading cards, built with the community's feedback.

Untitled Next Project

STATUS: COOKING • DETAILS WHEN THEY'RE WORTH YOUR TIME

There's a second idea pinned to the workshop wall. It's not ready to talk about, and we'd rather show you something finished than promise you something shiny. What we can promise: it ships with the same constitution — no pay-to-win, no investors, players first.

📅ROADMAP.SYS — SCHEDULED TASKS
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What's next

✔ NOW
Cyber Cowboys browser edition — live, fully playable, updated constantly based on player feedback.
SEPT 25
Cyber Cowboys launches on Steam Early Access — native build, achievements, Steam Cloud saves, trading cards.
DURING EARLY ACCESS
Steam-native features shaped by the community, new frontier content, and balance passes with the posse — not behind a paywall.
1.0 & BEYOND
Full release when the game earns it — plus the next Homestead title, already germinating.
📰READ.ME — PRESS KIT
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readme.txt

Homestead Games is a fully independent game studio. We have no investors, no publishers telling us what the spreadsheet wants, and no monetization consultants. That means every decision — what we build, what we charge, what we never sell — is ours to make, and we make it for one group of people: the players.

Our games will never be pay-to-win. Not "at launch," not "for now," not "except for this one season pass." Ever. Support the game because you love it, and we'll keep the frontier open for everyone.

— Homestead Games, est. 2026

Press & creators: email admin@homesteadgames.io — a human reads it.

🤠ABOUT.HLP — HOMESTEAD GAMES
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Built on the frontier, not in a boardroom

Homestead Games is a one-developer independent studio. Every line of code, every pixel, every balance number in Cyber Cowboys was made by the same person who reads the bug reports and answers the Discord pings. That's not a limitation — it's the whole point. Small enough to listen, independent enough to tell anyone "no."

The name is the mission: homesteaders built something for themselves and their neighbors, not for shareholders. That's how these games get made, and that's how they'll always be run.

"See you on the frontier, partner."
— The Dev
Founder, janitor & lead bug-fixer, Homestead Games